Specs and Software Downloads
The latest release of the BattleCode software is 1.0.9 (March 10th, 2009).- Download the installer (recommended) or the archive. If you require Java 5 for development, you can use this installer (recommended) or this archive.
- View the installation/software documentation (in a new window).
- View the game specs (in a new window).
- View the javadocs (in a new window). The javadocs are also included in the software download.
- (You can also download a map editor for the creation or modification of BattleCode maps. DISCLAIMER: There is a good chance that maps you make will be dissimilar to official maps and thus may be unhelpful for testing your player.)
Software Changelog:
v1.0.9
Gameplay:
- Raised cannon spawn cost to 30
- Lowered cannon attack damage to 12 per 12 rounds
- Lowered cannon attack angle to 45
- Raised scout attack damage to 2.0
- Raised gain / cost ratio for flux burn
v1.0.8
Client:
- Added flux burn animation to 2d and 3d client
- Added map min points to 3d client
Gameplay:
- Added maps from MIT qualifying and final tournaments
v1.0.7
Client:
- Up to 12 characters of package name are displayed instead of red/blue team text in 3d client
- Workers carrying a block now display as such in the 2d client
- Lightened the terrain and removed the blue coloring of voids in the 2d client
- Terrain heights are much easier to distinguish in 2d client
- Red/blue teams now have attacks that correspond to their color
Gameplay:
- Added new maps: adobe, corners, daisies, gem, stronghold
- Revised all new seeding maps to better reflect future maps
Bugs:
- Negative block height bug fixed
- Scouts now display their attacks properly in 3d client
v1.0.6
Client:
- Corrected coloring of flux deposits when blocks are loaded and unloaded
Gameplay:
- Added rushplayer
- Added refplayer
Bugs:
- Fixed a few missing method costs in idata
- Fixed cost of System.arraycopy (it's no longer free)
v1.0.5
Client:
- Improved domination bar in 3D client to show progress towards victory
Gameplay:
- Added map tricksandtraps.xml
- Slightly improved simpleplayer
Bugs:
- Fixed scout sensor range
v1.0.4
Client:
- Fixed domination bar in 3D client to show progress towards victory
Gameplay:
- Made transformation wakeDelay stack with current movement or attack cooldown
- Increased Scout range to 6
- Added map quarry.xml
- Added map pharaoh.xml
- Adjusted rounds and points values on other maps
- Improved simpleplayer
Bugs:
- Fixed FluxDepositInfo minimumMiningHeight calculation
Client:
- Pressing 'h' toggles between displaying air/ground -> ground -> air -> neither -> air/ground
- Fixed rectangular map issue in 3d client
- Channelers now display draining area when they are draining in both clients
- Applicable keyboard shortcuts now work in the 3d client as well
- The 3d client now displays workers carrying blocks
- Added improved flux deposit state display with team colors and approximate available flux in 2d and 3d clients
Gameplay:
- Workers can no longer move greater than WORKER_MAX_HEIGHT_DELTA upwards while carrying a block
- Workers can no longer lift blocks that are WORKER_MAX_HEIGHT_DELTA or greater below them
- Flux deposit flux-per-round value is no longer linear with height -- see spec for exact formula
- Added RobotController.senseHeightOfLocation
- Added RobotController.getCurrentAction
- Added number of blocks in cargo to unit specification
- Added simpleplayer
- Added cannonfodder.xml
- Added bridge.xml
Bugs:
- Transformation into workers no longer causes ClassCastExceptions when loading blocks
- Transformation immediately updates the unit's sensor range to the new RobotType
- Channelers deal full damamge when dealing a final blow -- they still only absorb a unit's remaining energon before production or energon reserve is applied
- Old archon memory during the first match is now correctly an array of length 6
- Yield bonus is now correctly applied to all units
- RobotController methods that sense num blocks now correctly throw GameActionExceptions when sensing items outside of unit's sensor range
v1.0.2
Client:
- Fixed explosion animation for flying units
Gameplay:
- Added small energon cost for using channeler drain attack
- Lowered FLUX_BURN_COST
Bugs:
- Fixed broken channeler drain attack
- Fixed empty array returned by senseNearbyBlocks
v1.0.1
Client:
- Fixed "quantum blocks" that reached their final location before they were even picked up
- Fixed click selection in 3d client
- Scaled terrain height units to be the same as block height units
- Fixed dissapearing archon bug when scrolling timeline
Gameplay:
- Added RobotController.canBurnFlux
- Added RobotController.senseFluxDepositAtLocation
- Added FluxDepositInfo.roundsAvailableAtCurrentHeight and FluxDepositInfo.roundsAvailableAtMinimumHeight
- Added MapLocation.directionTo
- Changed the name of TerrainType.WATER to TerrainType.VOID
- Changed number of arhcons from 8 to 6
- Removed maps/dogfood.xml
- Changed other maps and tightened map specs
- Added basicplayer
Misc:
- Added a Java 5 build to the release
- Fixed a lot of typos in the javadocs and spec
Bugs:
- Sensing canUnloadBlockToLocation with empty squares works now
- Sensing FluxDeposit rounds available no longer throws ArrayIndexOutOfBounds exceptions
- Channeler and Worker TerrainTile memory is fixed
- Terrain delta now affects movement delay as expected
- 'Save match to file' no longer causes game to crash
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